A Guide to Discontinuity
The categories in the Discontinuity Guide should be fairly easy to understand, but here's an explanation anyway.
Roots: Doctor Who author Ben Aaronovitch once wrote "Talent borrows, genius steals, and Doctor Who authors get it wholesale off the back of a lorry." Though that may not be entirely true, this section mentions the texts that have, or might have, influenced a book - hopefully including several less obvious ones. When dealing with novels, noting every minor quote or derivative reference can get overwhelming. For example, I have a page-by-page guide to references in The Hollow Men written by co-author Keith Topping. This guide totals 92 pages. Therefore, we have been more selective when it comes to novels.
Goofs: Accidental cock-ups, intentional aspects that just don't work, and (especially) gaping holes in the plot.
Fashion Victims: Ridiculous clothing.
Fluffs: Whilst it was common in the Classic Series for actors to fluff their lines onscreen, changes in recording techniques mean that rarely happens now. However, sometimes stories will intentionally include fluffs.
Technobabble: Doctor Who is often science fiction. Which frequently means made-up science and technology. This section lists it in more detail than you wanted to know.
Double Entendres: Phrases that have more than one meaning. Sometimes we've taken dialogue or narration out of context here for humour value.
Dialogue Disasters: Even the best stories can contain some truly cringe-worthy dialogue. Here it is, in all its toe-curling nastiness.
Dialogue Triumphs: Even the worst stories sometimes contain dialogue that sparkles. Here is the brightest and best.
Memorable Moments: Sometimes it's the events that stand out the most. Here are the crowning moments of awesome and crowning moments of funny.
Continuity: The meat of the guide, this is the collection of fictional facts revealed in the story, except when those facts fit into the categories below:
Links: References to other stories.
Extras: Sometimes a story comes with bonus material. This tells you all about it, with links where available.
Location: Where and when the story takes place.
Future History: Facts about the future (defined as anything that happens after the publication date of the story).
Unrecorded Adventures: References to stories that we haven't seen yet. If a later author fills in the gaps, the reference still belongs in this gap. If the story deliberately references a story that wouldn't be published until later, it goes under Links.
Boxed Sections and Q.v. Sometimes we use a boxed section to go into an issue in depth, especially if it affects several stories. The Q.v. section contains a link to any boxed sections that are relevant to this story.
The Bottom Line: Is the story any good? When we disagree about whether a story is or isn't, this is separated out into Prosecution and Defence so you can see both sides.